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- >At the moment the objective is to create a functional Doom clone for the
- >Falcon. Discussion of 'cool features' and gameplay is totally pointless at
- >this stage.
-
- Hey ? I really don't agree with this... Why would we be forced to make
- a 'simple' Doom clone ? Why could't we make something different, with some
- 'cool features' ? I think that if everybody gives an advice about this, there
- will be very few people saying 'No, I prefer having a good Doom, than a very
- good Bad Mood'... :) And this is quite easy to understand. Programmation-only
- related messages are not numerous... Why do you wanna make a separated list for
- such a little volume of messages ? Furthermore, as Bertrand said, it's very
- good that users are in touch with coders, because it's the only way to do a
- really cool job... It's also the only way for coders to be able to make those
- features possible to implement in later versions, and it's also the only way
- for non-coders to know if their ideas are possible to do... Perhaps are you
- more interested in coding than in the game itself ? Which is a respectable
- point of view, but which is definitely not mine... :) I'm a player, and I wanna
- have a cool game...
-
- Yann
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